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   <div id="projectname">Starshatter_Open
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   <div id="projectbrief">Open source Starshatter engine</div>
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<div class="header">
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<div class="title">StarshipTacticalAI Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_starship_tactical_a_i.html">StarshipTacticalAI</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#ad998a5bb6e05e9a66cdc52ae40cb34cb">action</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a122933b7829efc2d547edf5684f25e0a">agression</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#adcface573ed68030aedebd5faf7fdd9daf965137861158e3058b665ea88833a9c">AGRESSIVE</a> enum value</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_starship_tactical_a_i.html#a6bd03d4a27e2d33fed7e7a1b637c9808">ai_level</a></td><td class="entry"><a class="el" href="class_starship_tactical_a_i.html">StarshipTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_starship_tactical_a_i.html#a0b112b974cec15c1e43446cb9ed252ce">bugout</a></td><td class="entry"><a class="el" href="class_starship_tactical_a_i.html">StarshipTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a078d6f9307a16513dd943ea0ddf76ee3">CanTarget</a>(Ship *tgt)</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a1f46ceb1fd2ac9c4a674a65c305876fc">carrier_ai</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_starship_tactical_a_i.html#a17f32c847cb406fd0f967d6dce04761f">CheckBugOut</a>(Ship *c_ship, double range)</td><td class="entry"><a class="el" href="class_starship_tactical_a_i.html">StarshipTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a93e887ab99aed03a60af097bfdf0f4f4">CheckFlightPlan</a>()</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#ade9dfff31a470cb828e3b8d0bffba73e">CheckObjectives</a>()</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a6dce3b5a7bafb13dbded6b0d1ef13944">CheckOrders</a>()</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a1598e68207cbac33018deb7eb2052313">CheckShipOrders</a>()</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a58595ecfbdb05418fa8562ec5b46912c">CheckTarget</a>()</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#aff9c5a8d1e63672693e5b5272bbfffa7">ClearRadioOrders</a>()</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#adcface573ed68030aedebd5faf7fdd9dadd7bd75a6ff0ed7e7117bda669d86c5d">DEFENSIVE</a> enum value</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#adcface573ed68030aedebd5faf7fdd9dae41013ee0017a99caf50542ae6ebea32">DIRECTED</a> enum value</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a378bf2742fde6d3f8583111187bdf2f8">directed_tgtid</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_director.html#a607a41fe5c42dd9ca7e256a11942a6d7">Director</a>()</td><td class="entry"><a class="el" href="class_director.html">Director</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_starship_tactical_a_i.html#a77bc9eb01dadfa29b32c31784c7bf711">drop_time</a></td><td class="entry"><a class="el" href="class_starship_tactical_a_i.html">StarshipTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#ab86538a330a35ff29b0c19a39a5c107b">element_index</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#afc7487d206c5a9eca992efec4a0e1c0d">exec_time</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_starship_tactical_a_i.html#a3058d1937fa70cab30b7adfee7d3a823">ExecFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_starship_tactical_a_i.html">StarshipTacticalAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a03908c080eaa99b3fb684eaa2d5a39a2">FindFormationSlot</a>(int formation)</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_starship_tactical_a_i.html#a8cc2475bc4bb9ad5c5640763a7c35c2b">FindSupport</a>()</td><td class="entry"><a class="el" href="class_starship_tactical_a_i.html">StarshipTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_starship_tactical_a_i.html#add9b7e66a08677006bd01c69703dc411">FindThreat</a>()</td><td class="entry"><a class="el" href="class_starship_tactical_a_i.html">StarshipTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#adcface573ed68030aedebd5faf7fdd9da72cf0c1536ba4884c4a3b23d7168971e">FLEXIBLE</a> enum value</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_starship_tactical_a_i.html#a637aaa9279ca0efc100a2f9d0791c049">initial_integrity</a></td><td class="entry"><a class="el" href="class_starship_tactical_a_i.html">StarshipTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#ab1522adb448537f23f93ac7ce25ec39f">navpt</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#adcface573ed68030aedebd5faf7fdd9da3efa4bea9c063812530fe8ebf9f69b55">NONE</a> enum value</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a9fd55c70007093c1284ecf03caa683c2">orders</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a913b2c454cd0f0a8c7d234e918f9fe3c">ProcessOrders</a>()</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a8e5d1772db9e52cced1e25d4d7cdb253">roe</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#adcface573ed68030aedebd5faf7fdd9d">ROE</a> enum name</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#af4b12f9c10e6cb24baf9d66ff2ac463c">RulesOfEngagement</a>() const </td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#ada3b5beb521b34c4e1483dfbd72427ba">SelectTarget</a>()</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a0d161f95a5c763c6f998460d00bd3de1">SelectTargetDirected</a>(Ship *tgt=0)</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a5c029b2598ead7e05510acb302019783">SelectTargetOpportunity</a>()</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#adcface573ed68030aedebd5faf7fdd9da3721475a66eb7c4c0516c937530b1502">SELF_DEFENSIVE</a> enum value</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a0d7cad022cc27f13a367dee50a28ef78">ship</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#adcd9f29e9794133dd26bdf12d899a783">ship_ai</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_starship_tactical_a_i.html#a170f8c6363b69e5c9b2510f42fd5d551">StarshipTacticalAI</a>(ShipAI *ai)</td><td class="entry"><a class="el" href="class_starship_tactical_a_i.html">StarshipTacticalAI</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_director.html#a85fd37d51bb29be50ad96a39c9557329">Subframe</a>() const </td><td class="entry"><a class="el" href="class_director.html">Director</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a8fcfb0b1529086cc34ea7255e3ac65bf">support_level</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a5dbb52651eda7f28b5d2bec7aa9e6db7">SupportLevel</a>() const </td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a5f7151bf0fd48f4a4714454c3d9f5ef7">TacticalAI</a>(ShipAI *ai)</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a973e354734e093e9949f092761af286d">threat_level</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_starship_tactical_a_i.html#a8a36a6d63c148ff0c886262e13c7930e">THREAT_REACTION_TIME</a></td><td class="entry"><a class="el" href="class_starship_tactical_a_i.html">StarshipTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a151ef901dbb296e7f353d6a2a911c533">ThreatLevel</a>() const </td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_director.html#a3b5abe29979a016ef78c40ebf82ace4a">Type</a>() const </td><td class="entry"><a class="el" href="class_director.html">Director</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_director.html#af65f4ef8112f107eb7db4daef118c8c3">~Director</a>()</td><td class="entry"><a class="el" href="class_director.html">Director</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_starship_tactical_a_i.html#a869bb126c044267ccf4aa48b18319e91">~StarshipTacticalAI</a>()</td><td class="entry"><a class="el" href="class_starship_tactical_a_i.html">StarshipTacticalAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#aa1824198b6c68a29f6c49f6d003a530e">~TacticalAI</a>()</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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